Platform: Windows
Duration: 10 days
Team Size: 6
Role:
AdoraBullet is a 2D, Game Boy-inspired bullet hell submitted for the GBJam 11. Based on the theme "space", you play as Rae Stellaris in an action-packed quest through the cosmos to destroy Emperor Quack.
The game received positive reception from players, with high praise for the music and sound effects.
Regarding design, I focused on the enemy and narrative design of the game.
When it came to enemy design, I focused on creating three "grunts" that had different attack patterns to challenge players. In addition to this, I also concepted a boss and how their different phases would play out.
In terms of narrative design, I collaborated with the team's lead narrative designer to establish the characters, setting, and story.
To further enhance the feeling of playing a Game Boy-era game, I used sounds commonly found in Game Boy games. As a result, triangle, square, and noise waves were used for the sound design.
Beyond the game's theme, I also created the trailer song. I wanted the song to give a cutesy, energetic, and fun feel.